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Unum Sunt Sprite Studio
A desktop workflow for turning motion references into cleaned, aligned and export-ready sprite assets.
Small, purpose-built applications created to remove friction from real production workflows. Project pages document not only features, but also dependencies, setup constraints and the parts that still remain in development.
A desktop workflow for turning motion references into cleaned, aligned and export-ready sprite assets.

A Windows release workstation for validating trusted static web games and packaging them for Windows and Android.

A local batch workstation for converting image folders, preparing WebP outputs and generating 256×256 token-ready assets with a prototype-friendly preflight workflow.