Independent digital workshop

Ideas become things here.

Games, tools, worlds and experiments built with AI-assisted development — with design, iteration, testing and human decisions left visible.

AI_ASSISTED ≠ AUTOPILOT

design / iterate / test / verify / ship

A person relaxing at a retro computer displaying the G Vibe Dev logo
GVIBEDEV.CCBUILD_01 / HOME SHELL

Run it

Web Apps

Playable and usable projects that belong on the web, not behind a brochure screenshot.

Arena Rubra title over a monumental ruined city, cropped for the project-card format.
Web AppDemo — Work in Progress

Arena Rubra

A tactical card game on a hexagonal battlefield, combining cards, territorial control, faction identity and an evolving digital ruleset.

Tactical card gameTurn-based strategyHTML / CSS / JavaScriptAI-assisted development
Arena Rubra Card Composer interface with a faction card rendered beside its editing controls.
Web AppStep 2A — Active Development

Arena Rubra Card Composer

A browser-based companion for assembling Arena Rubra cards from faction templates, illustrations and structured card data, then rendering them as exportable PNG assets.

Web appCard toolsArena RubraAsset pipeline

Make things

Tools & Downloads

Independent tools built to solve concrete production problems. Download links will point to GitHub Releases when their project pages are published.

Unum Sunt Sprite Studio extended brand mark with the three-ring emblem and application name.
ToolPublic Development Release — R5c6

Unum Sunt Sprite Studio

A Windows desktop suite for generating, extracting, cleaning, selecting, aligning, organising and exporting sprite animation assets, with optional managed local AI runtimes.

End-to-end sprite pipelineWindows x64WanGP / WAN AnimateSmart frame selectionManaged AI runtime
Rubra Packager Projects workspace showing registered local projects and build actions.
Toolv1.0.0 — Available on itch.io

Rubra Packager

A Windows release workshop that packages trusted web projects and can take Python source through preflight, Windows EXE/ONEDIR build and Inno Setup installer creation.

Release packagingWeb → WindowsPython → WindowsAndroid APKSetup BuilderPreflight
Rubra Image Forge desktop workspace in standard conversion mode.
ToolR3a v0.3.1 — Development Prototype

Rubra Image Forge

A local batch workstation for converting image folders, preparing WebP outputs and generating 256×256 token-ready assets with a prototype-friendly preflight workflow.

Batch imagingWebPToken pipelineLocal desktop toolDevelopment prototype
Cropped presentation of the Manuale LLM cover over a dark blue field.
ExperimentPublic draft / active development

Manuale LLM

A writing and method project about structure, prompting discipline and human responsibility in practical work with language models.

WritingPromptingMethodDocumentationLanguage models

Build worlds

Worlds / Ongoing Projects

Long-form projects where software, game design, writing and worldbuilding overlap.

Radix Machinae cover presented as a book object on a dark bronze-black field.
WorldNovel in Development

Unum Sunt

A speculative narrative about intelligence, freedom, recurrence and the systems we build to escape our own imperfections.

Speculative fictionArtificial intelligencePhilosophyWorldbuilding
Arena Rubra tabletop concept with a hex battlefield, miniatures, cards and player components.
GamePre-production tabletop prototype

Arena Rubra — Board Game

The physical tabletop form of Arena Rubra: a two-player tactical card game built around deck planning, hex-map positioning and strategic pressure.

TabletopTactical card gameHex strategyDeck construction

Side channel

Mo2 Projects

Mo2 Projects: games, experiments and compact software projects.

B&W Survivors monochrome skull emblem and title, composed for the project card.
Game0.9A — Active Prototype

B&W Survivors

A monochrome browser survival prototype built around waves, weapon loadouts, bosses, character customization and a compact mobile interface.

Mo2 ProjectsBrowser gameSurvivalJavaScript
WarTanks menu with player name, RGB tank paint controls and movement style selection.
GameActive Prototype

WarTanks

A browser tank battle project with teams, bots and playable arenas.

Mo2 ProjectsTanksBrowser game
Half-Life Weapon Checker interface with Half-Life, Opposing Force and Blue Shift options.
ToolReleased

Half-Life Weapon Checker

A Half-Life utility for tracking weapons across Half-Life, Opposing Force and Blue Shift.

Mo2 ProjectsHalf-LifeTool
Team.io menu with player, bot-count and game-mode controls.
GameOnline Prototype

Team.io

A browser multiplayer experiment with teams, bots and game modes.

Mo2 ProjectsMultiplayer

// MANIFESTO_01

AI is leverage, not autopilot.

The point is not to pretend that one prompt replaces a craft. The point is to use new tools to attempt more, learn faster, and keep the human work visible: choosing, correcting, testing, verifying and deciding what deserves to survive the next iteration.

Read the full manifesto →

Open the workshop

The repositories are part of the story.

Public code, experiments and project history live on GitHub. The portfolio is the map; the repositories are where the work can be inspected.

Visit GitHub