
Arena Rubra
A tactical card game on a hexagonal battlefield, combining cards, territorial control, faction identity and an evolving digital ruleset.
Working software, playable systems, production tools and long-form creative projects. Individual showcase pages are published as their material is reviewed and prepared.

A tactical card game on a hexagonal battlefield, combining cards, territorial control, faction identity and an evolving digital ruleset.

A browser-based companion for assembling Arena Rubra cards from faction templates, illustrations and structured card data, then rendering them as exportable PNG assets.
A Windows desktop suite for generating, extracting, cleaning, selecting, aligning, organising and exporting sprite animation assets, with optional managed local AI runtimes.

A Windows release workshop that packages trusted web projects and can take Python source through preflight, Windows EXE/ONEDIR build and Inno Setup installer creation.

A local batch workstation for converting image folders, preparing WebP outputs and generating 256×256 token-ready assets with a prototype-friendly preflight workflow.

A speculative narrative about intelligence, freedom, recurrence and the systems we build to escape our own imperfections.

The physical tabletop form of Arena Rubra: a two-player tactical card game built around deck planning, hex-map positioning and strategic pressure.

A monochrome browser survival prototype built around waves, weapon loadouts, bosses, character customization and a compact mobile interface.

A browser tank battle project with teams, bots and playable arenas.

A Half-Life utility for tracking weapons across Half-Life, Opposing Force and Blue Shift.

A browser multiplayer experiment with teams, bots and game modes.

A writing and method project about structure, prompting discipline and human responsibility in practical work with language models.