
Arena Rubra
A tactical card game on a hexagonal battlefield, combining cards, territorial control, faction identity and an evolving digital ruleset.
Working software, playable systems, production tools and long-form creative projects. Individual showcase pages are published as their material is reviewed and prepared.

A tactical card game on a hexagonal battlefield, combining cards, territorial control, faction identity and an evolving digital ruleset.

A browser-based companion for assembling Arena Rubra cards from faction templates, illustrations and structured card data, then rendering them as exportable PNG assets.
A desktop workflow for turning motion references into cleaned, aligned and export-ready sprite assets.

A Windows release workstation for validating trusted static web games and packaging them for Windows and Android.

A local batch workstation for converting image folders, preparing WebP outputs and generating 256×256 token-ready assets with a prototype-friendly preflight workflow.

A speculative narrative about intelligence, freedom, recurrence and the systems we build to escape our own imperfections.

The physical tabletop form of Arena Rubra: a two-player tactical card game built around deck planning, hex-map positioning and strategic pressure.

A monochrome browser survival prototype built around waves, weapon loadouts, bosses, character customization and a compact mobile interface.